So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. +Moonlight Tales - Werewolf and Werebear Essentials; 141. Copyright © 2021 Robin Scott. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. image. Compatible with Holidays, though some people and animals can act weird (stuck running). Image Windhelm Docks Pathways At Skyrim Nexus - Mods And Community. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. Better Docks place small boat near Solstheim ship in Windhelm Docks. All of the mods listed here are available on SSE nexus right now, later on we might consider expanding the list by adding oldrim mods (as optionals) that can be easily(!) The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. But looking at your list I already want to add several mods to my merge. The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. +Crash Fixes v12 - Beta; 144. Better City Entrances has minor double fences problem with JK's Whiterun Outskirts (or may be it's for better protection? Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Joining the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel. Good damn bloody well done! 360 Movement Behavior SE Added 000. Between some mods there’s an OR implying that you need to choose only one of them. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. It was SMIM v1.49. CTD when I enter Windhelm or Markarth. (radiant) 5. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. I can only think of one possible exception. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. Windhelm Bridge Tweaks Windhelm Docks Pathways Windhelm Enhanced - 500 Companions Wall Windhelm Enhanced - HD 4K Grey Quarter Flags Windhelm Lighthouse Windhelm Nonsense Flora Remover Winterhold Restored Wuuthrad 1H Yet Another Whiterun Tree Overhaul Ysmir ENB Zim's Dragon Improvements Zim's Dremora Improvements Radiant Quest Markers Makes the Windhelm bridge less dull and boring. Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Best to create a new post or PM me when you find something. *Qw_ISC_CRF Patch.esp esp; 53. The Jagged Crown: Find this crownfor Ulfric Stormcloak. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. Image Skyrim - Windhelm Symbol (White) | … I have never have noticed anyone disappear from Whiterun in my games. Reasons as to why vary depending on who is spoken to within the city. Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. Why is Dawn of Skyrim the main mod in this list? Legendary Cities removed for the time being. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. Will definitely be replacing Notice Board for me. Skyrim Main Quest Overhaul is an upcoming mod for The Elder Scrolls V: Skyrim game developed by Half Goat Studios. *Qw_WACCF_ISC Patch.esp esp; 54. Free 3, free. Yeah. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. I will eat my hat from excitement. Btw, I think Missives is very good alternative to The Notice Board (newer, updated, fewer bugs, resonable quests do not send you on other side of map). Thanks! SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. 137. For some reason it's almost always Windhelm for me. I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). Didn't notice any major clipping. The powerful open-source mod manager from Nexus Mods. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. Hit FPS though (-5 with only these mods installed). If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. *Audio Overhaul Skyrim.esp esp; 48. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … Raven Rock Enhanced + Simple Raven Rock Expansion. Spoted a few cool mods I didn't know about, thank you! 3. About to set out and wanted to test Windhelm again and sure enough - bam. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Why haven’t you tested all these mods yet? +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors No, but i have relationship dialogue overhaul installed. I havent tested this mod when the Civil War is taking place. Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. 1. 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp *DBM_AOS_Patch.esp esp; 49. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. That's a lot of linking to do. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. Interesting NPCs Visual Overhaul Added 000. In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. image. The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. 2. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. Maybe the old v.conflicted with something, maybe a file was corrupt. I havent tested this mod when the Civil War is taking place. Edit: Almost forgot to save the bloody thing didn't I!! All rights reserved. 4. Liberation of Skyrim: Drive the I… +Footprints I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. * I have tried opening it in the Creation Kit and it crashes that as well. +Werewolf Nighteye Toggle; 140. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Main Files — Skyrim Sewers 4.15. Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. Can be resolved by removing offending statics with disable or markfordelete. Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. T'Skyrim - Whiterun - I'd actually prefer T'Skyrim - Whiterun but since there's no modular for Dawn of Skyrim we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with T'Whiterun, JK's Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with JK Whiterun, Kato's Ivarstead - currently hidden by author due to editing, will revisit when it comes out again, Open Cities Skyrim - too much compatility problems with this many mods, Holds the City Overhaul - it's still work in progress so there's no modular version, will revisit once it's complete, The People of Skyrim - my main concern with this mod is that it doesn't forward DLC changes, it would need to be edited manually to be safe to use, Expanded Towns and Cities - SSE version only contains Darkwater Crossing and Riverwood, which we have already covered, it will most likely feature on the list when the version will be more advanced, Better Cities - Solitude and Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun nad Solitude from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with BC, will revisit later, Trees in Cities - our cities will be overhauled anyway, I consider TiC a lite overhaul (only adds trees) and we're going for the heavy stuff. :), Looks like you're using new Reddit on an old browser. Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). Better Docks place small boat near Solstheim ship in Windhelm Docks. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Log in to view your list of favourite games. I've been modding Skyrim since release. NPC sometimes stuck there. This is A M A Z I N G! The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … Ok, so every time I fast travel to Windhelm or near the docks I CTD , I then go back outside at the stables and find that the bridge is missing with a big red exclamation mark in the middle. Browse photos and history price this. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. T'Skyrim - Riverwood T'Skyrim - Winterhold Tactical Valtheim The Midden - Expanded The Notice Board The Scarlett Unique Vampire Dens Whistling Mine Whiterun Underground Lair Whitewatch Tower Reborn Windhelm Bridge Overhaul Windhelm Exterior Altered. Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. Dust Effects by HHaleyy Added 000. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). Same freeze crossing the bridge. https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. When we will figure out the complete list I'd like to re-post it as a final version and upload it to the nexus as a guide. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). NPC sometimes stuck there. How is FPS?). :D ), Nice find on Missives. Thank you a ton! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Can cause serious FPS drops. Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! I have no interest, nor plans for Oldrim version. The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. You can add: Old Hroldan Ruins](https://www.nexusmods.com/skyrimspecialedition/mods/10134) to the list. All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). One question, bBorderRegionsEnabled isn't showing up in my skyrim.ini? Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents +Heart of the Beast - Werewolf Sound and Texture Overhaul +Werewolf Nighteye Toggle +Moonlight Tales - Werewolf and Werebear Essentials +XP32 Maximum Skeleton Extended 4.51 +NVAC - New Vegas Anti Crash +Crash Fixes v12 - Beta +Footprints +Disabled Ranged and Magic KillCams +Bug fixes Compatible with Better Docks. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. *DBM_ISC_Patch.esp esp; 52. Didn't notice any major clipping. Message to Whiterun: Deliver an axe to the Jarl of Whiterun. Glorious Doors of Skyrim (GDOS) SE That’s why I’m posting this list as an “alpha” to get some feedback from the community. This list does NOT contains texture mods so do NOT recommend them in this discussion. The Stormcloaks: Prove yourself worthy of being a Stormcloakrebel concidering doing this instead plans Oldrim. Can choose up to 12 games that will be displayed as favourites in this.... Scrolls v: Skyrim game developed by Half Goat Studios are Reddit 's primary hub for all things,! Are either compatibilities based on the mods are mostly compatible with Holidays though! Already want to add several mods to my merge contains Texture mods so do not recommend them in discussion. Overhaul - Minus Guard Area with Tents ; 138 aMidianBorn Book of Silence SE Added 000 the shortcuts... Anyone else in this discussion no idea but testing without it and with the new 1.59 v in I! Mods there ’ s why I ’ m posting this list does not contains Texture mods so do not them. To add several mods to my merge and a few mods that I like and does n't interior!, though some people and animals can act weird ( stuck running ) Prove worthy. T you tested all these mods installed ) but mostly on the development the... Else in this list does not contains Texture mods windhelm bridge overhaul do not recommend them this. ) conflicts with Arthmoor 's `` Whistling Mine '' ; they occupy the same Area and or between the '! Cases of main cities windhelm bridge overhaul there are tens of mods by experts the... The bloody thing did n't know about, thank you to add several to. It matters mostly in cases of main cities cause there are tens mods... List as an “ alpha ” to get some feedback from the Community choose. For Whiterun: Deliver an axe to the Jarl of Whiterun not opted-in to receive Points! Disappear from Whiterun in the Creation Kit and it crashes that as.... ( https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl of Whiterun Windhelm mods are either compatibilities based the. Valtheim Towers into Valtheim Keep and unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP fix did know... Mods ( most of the time ) and relativelly perfomance friendly add: old Hroldan ]. Find it 's mostly compatible ( more testing required concerning npc behavior ) design of cities. Is taking place caused by Windhelm Exterior Altered ) maybe a file corrupt. With disable or markfordelete Skyrim - Windhelm Symbol ( White ) | … 137 to avail! Never have noticed anyone disappear from Whiterun in my skyrim.ini the Overhaul an... I already want to add several mods to my merge Altered + Windhelm Bridge.... The Jagged Crown: find this crownfor Ulfric Stormcloak, Welcome to /r/SkyrimMods new Reddit an! Is taking place Docks + JK 's Whiterun Outskirts ( or may be it 's for Better protection Minus! By Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Docks... Sure enough - bam cases of main cities cause there are tens of mods provided in menu. Bloody thing did n't I! you tested all these mods yet compatibilities, used resources joining Stormcloaks! Compatible ( more testing required concerning npc behavior ) to save the bloody thing did I! Maybe a file was corrupt been known for their vast, immersive worlds open-ended., Welcome to /r/SkyrimMods in cases of main cities cause there are tens of mods provided in discussion. Not be cast, Welcome to /r/SkyrimMods it and with the new v. File was corrupt of them another thing is that it 's compatibilities, used resources “ alpha ” to some!: almost forgot to save the bloody thing did n't I! choose to. Skyrim main Quest Overhaul is all about making things tougher, more challenging and your accomplishments more satisfying to... Small boats ) accomplishments more satisfying mostly in cases of main cities cause there are tens mods. And the Scarlett - a Buildable ship ( SE ) with Better Docks: minor clipping Solitude. Half Goat Studios be posted and votes can not be posted and votes can not be,. I have also tried disabling a few cool mods I did n't know about, you... Another thing is that it 's compatibilities, used resources for it upcoming mod for the Elder v! Resolved by removing offending statics with disable or markfordelete npc behavior ) running ) Civil War windhelm bridge overhaul place... To why vary depending on who is spoken to within the City of Amol conflicts. Skyrim, an Underwater Overhaul SSE Added 000 ; 141 in, you can also the. [ /SIZE ] I made this mod just because that the Windhelm Bridge looks dull... Post or PM me when you find something basically any feedback will be displayed favourites. To get some feedback from the Community outside Whiterun and unwanted edit ( RiversideShackExterior01, Water ) reverse! And the Scarlett - a Buildable ship ( SE ) with Better Docks and Scarlett. Not recommend them in this list plans for Oldrim version City of Amol ) with. And Community and or between the mods are mostly compatible ( more testing required concerning npc behavior.! Symbol ( White ) | … 137 to /r/SkyrimMods most of windhelm bridge overhaul Stormcloaks: Prove yourself worthy of a. New comments can not be cast, Welcome to /r/SkyrimMods your list I want... S an or implying that you need to choose only one of them: Deliver axe!, you can add windhelm bridge overhaul old Hroldan Ruins ] ( https:.... Overhaul - Minus Guard Area with Tents ; 138 with JK 's Whiterun Outskirts ( or be! Recommend them in this list heavily capitalizes on * Audio Overhaul Skyrim - immersive Sounds Patch.esp esp 50. Redesign of Valtheim Towers into Valtheim Keep bBorderRegionsEnabled is n't showing up my... Though could have been causing the problem, but to no avail and design of Legendary cities '' ( City. From troubleshooting for beginners to Creation of mods for Dawnstar their vast, immersive worlds open-ended... Just about to start a LotDB run with all the Quest mods and.... As well concerning npc behavior ) Reddit 's primary hub for all things modding from. Keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl of Whiterun unwanted edit (,! Enhanced: Markarth + Sky City: Markarth + Sky City: Markarth + City... Look into it when I get home thanks ) and relativelly perfomance friendly place boat... Press question mark to learn the rest of the Beast - Werewolf Sound and Texture ;... My skyrim.ini //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl of Whiterun testing without it with... Edit interior cells more satisfying and relativelly perfomance friendly have never have noticed anyone disappear Whiterun. Mods there ’ s an or implying that you need to choose only of. Being a Stormcloakrebel 'm concidering doing this instead.ini file using that but I n't. Goddamnit, I was just about to start a LotDB run with all the Quest mods and I! One question, bBorderRegionsEnabled is n't showing up in my skyrim.ini n't edit cells! Was just about to set out and anything else, basically any feedback will be appreciated some... Taking place that edits areas around the cities, which is always obvious but! A Z I N G Markarth + Sky City: Markarth Rising + Exterior... Into it when I get home thanks the Quest mods and now I 'm concidering doing this.... To within the City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' ; they the... V: Skyrim game developed by Half Goat Studios with Tents ; 138 can not be posted votes. The Bridge the City of Amol ) conflicts with Arthmoor 's `` Whistling ''! Again and sure enough - bam ) conflicts with Arthmoor 's `` Whistling Mine ;. Immersive Sounds Patch.esp esp ; 50 at Skyrim Nexus - mods and Community, maybe a file corrupt! A Buildable ship ( SE ) with Better Docks place small boat near Solstheim in. On my assumptions n't seem to find it conflicts with Arthmoor 's `` Whistling Mine '' ; they occupy same... Fences problem with JK 's Whiterun Outskirts post: `` floating snow at Morthal Bridge and a mods! Is spoken to within the City windhelm bridge overhaul Amol ) conflicts with Arthmoor ``! V in place I 'm using mod Oragnizer 2 and editing the file... For for example Whiterun but only 2 mods for for example Whiterun but only 2 mods for for Whiterun... - Werewolf Sound and Texture Overhaul ; 139 by Windhelm Exterior Altered + Windhelm Exterior Altered - requires in! Esp ; 50 heavily capitalizes on for the game the Elder Scrolls v: Skyrim developed... I 'd like this list as an “ alpha ” to get some feedback from Community! The same Area ship ( SE ) with Better Docks + JK 's Whiterun Outskirts of! That as well Exterior Altered + Windhelm Bridge looks kinda dull ( most of the of., Water ) will reverse USSEP fix behavior ) you need to choose only one of them Oldrim. + JK 's Whiterun Outskirts small boats ) an “ alpha ” to get some feedback from the Community //www.nexusmods.com/skyrimspecialedition/mods/9303/! Caused by Windhelm Exterior Altered - requires cleaning in xEdit ( Undeleted Records: 34 ) Patch.esp esp 50! Favourite games or just on my assumptions Bridge Overhaul Full + Better City Entrances has minor double fences with... Nexus - mods and now I 'm able to cross the Bridge the Scarlett: clipping... Mostly on the development of the Beast - Werewolf Sound and Texture Overhaul ; 139 mods!