Save Greaters for Weapon enchantments too, as they're pretty pathetic on Armor pieces. After u get the wanted alchemy bonus, make a fortify potion of your choice to make a super potion. Drain, Damage, and Restore do not exist for skills. Fortify Speed increases the target's maximum Movement, thereby increasing the target's speed.This is akin to the Fortify Speed effect in Oblivion.. Potions provide a temporary increase that only lasts for a specified duration, after which the target's speed is returned to normal. What happens is the amount seems to stack and top around near 300%; using greater potions brings the effect down to less than the amount from perks (total of 97% for me); this appears to indicate the potion effect overflowed into negative numbers as was the case in using too many potions with the exploit. Fortify Health boosts the target's health by points. Fortify Skill It increases skill X by X points. Corkbulb RootCC (1.25×,1.27×) 3. At best I can get damage and armor levels to about half and what I have posted above. This allows targeted Illusion spells to affect higher-level creatures, and is applied before perks. I started a new game weeks ago with the unofficial patch and it doesn't seem like you can enchant as high now. It should be noted that none of the ingredients contain the Fortify Alchemy effect. 1. Especially if you haven't exploited the synergy of Fortify Alchemy / Enchant / Restoration … 5. Enchanting description: Conjuration spells cost % less to cast. What is the recipe for "Fortify Enchanting"? Vampirism description: Illusion spells are 25% more powerful. gear can't fortify enchanting, only potions can. Fortify alchemy exploit fix in 1.3 seems to have mucked up the calculation. 3. I also have Sinderion's Serendipity if … If your timing is off or you forget a step, you can wreck the whole thing. For a list of ingredients and their uses, see Ingredients (Skyrim). Note: This was done on an unpatched version of the game. In potions, Fortify Conjuration increases the duration of Conjuration magic. Also check out the MW Artifacts and the MW Items pages for locations of powerful items.. High level Alchemy and Smithing are essential for producing such items to sell, as is setting up all the Thieves Guild fences in advance since they have a much higher gold max. Then I can make a fortify … Their effects are as follows. If the Dragonborn Alchemist has not done much alchemy, potions can be created by the trial-and-error mixing of random ingredients. Feel free to Contact the Webmaster to contribute any suggestions, or items/locations not included here. A player made potion created with 100 Alchemy, 5/5 Alchemist, Benefactor, and all the +28% Fortify Alchemy gear created provides +32% Fortify Enchanting. Posted: (5 days ago) Fortify Alchemy is an effect of either Potions or Enchanting that allows you to create Potions or Poisons through Alchemy that are X% stronger. This bug is fixed by the Unofficial Oblivion Patch. I have not seen this anywhere else on the web, and am curious to know if anyone else is experiencing the same.— Unsigned comment by Rbmiracle (talk • contribs) at 21:56 on 9 February 2012. Alchemy description: You haggle for % better prices for seconds. Arqade: What is the recipe for "Fortify Enchanting"? Including fortify alchemy and if you can continue making them they will get stronger and stronger (If you equip your fortify alchemy equipment before u make another). Fortify Archery (a.k.a. The following items use this effect. I tested the stacking effect of potions with various strengths. Emperor Parasol Moss DR 4. Thoughts? 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